Beyond the regular gold power stars earned in stages and used to get the ship from stage-to-stage, Galaxy 2 also has bronze stars, which are awarded for finishing a level with the CPU-controlled guide.
As a result, the thrill of having the fire flower and looking forward to blasting your foes to kingdom come, or grabbing the raccoon suit and leaping over a level is gone. They’re there simply to make it possible to beat the area you can use them in instead of actually given Mario an advantage. The only qualms I have with the power-ups is that unlike the 2D Marios, where they truly did give you an advantage, Galaxy 2 continues Galaxy 1’s trend of only using the power-ups in set levels. These areas don’t make up the bulk of the game, but do provide a little bit of an extra thrill for those that recognize the homages. There's even a galaxy that recreates the Whomp's Fortress stage from Super Mario 64. Another area doesn’t use the drill hat, but does require Mario to ride atop a ball and take part in Monkey Ball-esque plat forming. The new power-ups also open up some homages to gaming’s past, with the drill suit unlocking an area that pays homage to Dug Dug in a side-scrolling area that requires you to dig further to progress and beat foes in order to do so. The cloud suit allows you to create up to three cloud platforms, while the drill suits gives you the ability to drill through soft soil to defeat enemies or reach new areas, and the rock suit basically turns Mario into a stone bowling ball to destroy enemies or bowling pins, depending on the situation. New to Galaxy 2 are the cloud suit, drill suit, and rock suit power-ups. Like Galaxy, there’s a lot of variety here, with levels ranging from the usual side-scrolling fare to the circular planet stages that throw you off with their overhead views. Like the first Galaxy, you’ll take Mario (or Luigi if you‘d prefer) through dozens of platforming levels along with some bonus stages to mix things up.
Now, they’re all clearly labeled and you can go from stage to stage at will - a massive improvement that makes your progress much easier to keep track of. The clunky world map from that game has been done away with, and while you still use the point to select stages, it’s now done with the more traditional over world map found in SMB 3, World, and the later 2D side-scrolling Marios instead of the cumbersome Galaxy 1 method of requiring you to explore the observatory to find stages. It’s fun to just run around and explore this area, and it’s more fun to do this here than just explore the bland observatory area from the first game. Chia Mario looks awesome and is outfitted with a respawning chance die that allows you to either snag a 1-up or a star bit, and an area that Yoshi can explore once you’ve found him, as well as a chance game for 1-ups at the cost of 30 star bits. You’ve got to reach her on your fancy new spaceship that the lumas from the first game, along with a new one that looks like the Grimace, have fashioned into a hub world that doubles as a playable version of Mario’s head, only with green hair. Galaxy 1’s top-shelf gameplay has been retained and improved with sharper controls, the improved camera that makes plat forming easier, and a marvelous execution of Yoshi that makes great use of the Wii remote to integrate him perfectly into the 3D Marios.Mario must once again save Princess Peach, who’s been kidnapped by the biggest Bowser yet and taken to the center of the universe, literally.
Galaxy 2 follows in the footsteps of the original by providing more of the same platforming action found there, but provides a better overall experience because it improves some nagging issues from the original - namely its occasionally-problematic camera controls and streamlining the bloated stage select setup. Despite some awkward camera issues and a clunky over world, the game still raised the bar for 3D platformers not just for Wii, but for all of gaming. It also introduced new items like star bits that acted as both currency and a projectile attack.
#SUPER MARIO GALAXY MP3 SERIES#
Three years ago, Mario hit the Wii with a remarkable 3D entry that brought a ton of innovation to the series through its spherical level designs that fit the galaxy moniker well.